head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Systems & Chaos
A relaxed visual search for hidden cats in a fixed illustrated scene.
Evil leans Variance (Systems & Chaos); Travellin Cats in Paris leans Variance (Systems & Chaos).
Evil leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
Travellin Cats in Paris
Pointing and clicking at a leisurely pace
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
Travellin Cats in Paris
A static illustration cannot adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Hidden scares and events drive the unknown tension
Travellin Cats in Paris
Cat hiding spots are unknown until spotted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Figuring out what to do next is the small loop
Travellin Cats in Paris
Systematic screen-scanning is the only technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.