head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A reflex platformer about timed dodging through deadly obstacle courses.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.
Exit Path leans Execution (Pure Mechanics); Ori and the Will of the Wisps leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Precise timed jumps past hazards decide survival
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Racing opponents don't adapt to your choices
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Hazard layouts are fixed once learned
Ori and the Will of the Wisps
Deterministic encounters
Ori and the Will of the Wisps leans a little harder on optimization, though the gap is small.
Exit Path
Memorizing optimal routes shaves race times
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.