head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A reflex platformer about timed dodging through deadly obstacle courses.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.
Exit Path leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
Exit Path leans a little harder on execution, though the gap is small.
Exit Path
Precise timed jumps past hazards decide survival
Rayman Origins
Fluid run-jump-glide chains
Exit Path leans a little harder on reads, though the gap is small.
Exit Path
Racing opponents don't adapt to your choices
Rayman Origins
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Hazard layouts are fixed once learned
Rayman Origins
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Memorizing optimal routes shaves race times
Rayman Origins
Lum routing for perfection
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.