head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A reflex platformer about timed dodging through deadly obstacle courses.

Execution · Pure Mechanics
Arcade run-and-gun reflexes against fully memorisable boss patterns.
Exit Path leans Execution (Pure Mechanics); Sunset Riders leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Precise timed jumps past hazards decide survival
Sunset Riders
Dodging bullet spreads and snap-shooting bosses is everything
Exit Path leans a little harder on reads, though the gap is small.
Exit Path
Racing opponents don't adapt to your choices
Sunset Riders
Bandits and bosses cycle memorisable arcade patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Hazard layouts are fixed once learned
Sunset Riders
Spawns are deterministic each credit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Exit Path
Memorizing optimal routes shaves race times
Sunset Riders
Pattern memorisation for one-credit clears is the meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.