head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Sequel continuing the Alma horror story with mech sequences and slow-motion combat.

Execution · Pure Mechanics
A first-person endless runner testing reflexes on a doomed spaceship.
F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics); Infinity Runner leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Aim and slow-mo trigger discipline
Infinity Runner
Fast reflexes for dodging and QTEs define play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Enemy squads are clever but scripted
Infinity Runner
Scripted obstacles, no adaptive opponent
Infinity Runner leans a little harder on variance, though the gap is small.
F.E.A.R. 2: Project Origin
Minor spawn and cover variation
Infinity Runner
Some procedural obstacle variation
F.E.A.R. 2: Project Origin leans a little harder on optimization, though the gap is small.
F.E.A.R. 2: Project Origin
Learning arenas and ability usage
Infinity Runner
Little to solve beyond reaction memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.