head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Sequel continuing the Alma horror story with mech sequences and slow-motion combat.

Execution · Pure Mechanics
A DS spin-off where you befriend wild Pokemon by drawing unbroken loops around them with the stylus.
F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics); Pokemon Ranger leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Aim and slow-mo trigger discipline
Pokemon Ranger
Circling Pokemon with the stylus without breaking the loop
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Enemy squads are clever but scripted
Pokemon Ranger
Capture targets move on set patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Minor spawn and cover variation
Pokemon Ranger
Movement patterns vary slightly per attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Learning arenas and ability usage
Pokemon Ranger
Poke Assist choices and capture order help
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.