head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Sequel continuing the Alma horror story with mech sequences and slow-motion combat.

Execution · Pure Mechanics
A rail light-gun shooter testing aim and reaction against scripted horrors.
F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics); Silent Hill: The Arcade leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Aim and slow-mo trigger discipline
Silent Hill: The Arcade
Light-gun aiming and reaction speed are core
F.E.A.R. 2: Project Origin leans a little harder on reads, though the gap is small.
F.E.A.R. 2: Project Origin
Enemy squads are clever but scripted
Silent Hill: The Arcade
Enemies appear on fixed rails, not adaptive
Silent Hill: The Arcade leans a little harder on variance, though the gap is small.
F.E.A.R. 2: Project Origin
Minor spawn and cover variation
Silent Hill: The Arcade
Some enemy spawn variation adds chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 2: Project Origin
Learning arenas and ability usage
Silent Hill: The Arcade
Learning enemy spawn spots rewards memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.