head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A battle-royale party game where execution precision and reading crowd flow carry players through randomised elimination rounds.

Execution · Pure Mechanics
An action racer where players detonate the environment itself to wreck rivals and reroute the track.
Fall Guys leans Execution (Twitch Chaos); Split/Second leans Execution (Pure Mechanics).
Split/Second leans a little harder on execution, though the gap is small.
Fall Guys
Precise jumping and dive-dashing is decisive in most rounds
Split/Second
Drafting, drifting and dodging collapsing set pieces.
Fall Guys leans a little harder on reads, though the gap is small.
Fall Guys
Human crowd positioning requires light reactive reads
Split/Second
Timing powerplays against human rivals rewards prediction.
Fall Guys leans a little harder on variance, though the gap is small.
Fall Guys
Round selection and crowd behaviour introduce significant randomness
Split/Second
Triggered explosions and route changes upend races constantly.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fall Guys
Optimal paths and shortcut lines are learnable per minigame
Split/Second
Knowing every trap and shortcut converges with play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.