head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A post-nuclear RPG expanded in scope where tagged builds and Gifted-trait optimization dominate.

Optimization · Pure Optimization
A deep optimization puzzle solved through job combinations and CT-manipulation on fixed maps.
Fallout 2 leans Optimization (Pure Optimization); Final Fantasy Tactics leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
Turn-based AP system makes twitch entirely irrelevant
Final Fantasy Tactics
No twitch; CT-tick positioning demands spatial planning only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 2
All tribal and Enclave enemies run fixed scripted combat routines
Final Fantasy Tactics
CPU job/action selection is fixed and fully predictable
Fallout 2 leans a little harder on variance, though the gap is small.
Fallout 2
Hidden special encounters and timed events create significant unknown-information space
Final Fantasy Tactics
Random drops and some proc rates exist but rarely swing outcomes
Final Fantasy Tactics leans a little harder on optimization, though the gap is small.
Fallout 2
SPECIAL and skill tagging with Gifted trait produce well-known dominant build strategies
Final Fantasy Tactics
Job mastery, ability stacking, and CT manipulation are near-perfectly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.