head to head
Fallout: New Vegas asks more than The Tomorrow Children, and the gap is execution.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Coordinating collectivist town logistics around unpredictable resource islands.
Fallout: New Vegas leans Optimization (Pure Optimization); The Tomorrow Children leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
The Tomorrow Children
Digging and hauling are deliberate, not twitchy
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
The Tomorrow Children
Izverg monsters attack on scripts, not adaptation
The Tomorrow Children leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
The Tomorrow Children
Island resources appear unpredictably across the Void
Fallout: New Vegas leans clearly harder on optimization.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
The Tomorrow Children
Town logistics and labour efficiency are the real system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.