head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A vault management sim about optimising dwellers, rooms, and resource loops.

Optimization · Pure Optimization
Optimizing mecha squad builds and development plans through solvable tactical stages.
Fallout Shelter leans Optimization (Pure Optimization); SD Gundam G Generation Cross Rays leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
Tapping menus only
SD Gundam G Generation Cross Rays
Turn-based menus - hands are irrelevant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout Shelter
No opponent
SD Gundam G Generation Cross Rays
Enemy AI follows fixed priorities, never models you
Fallout Shelter leans a little harder on variance, though the gap is small.
Fallout Shelter
Incident spawns and lunchbox loot rolls
SD Gundam G Generation Cross Rays
Hit rolls and crits wobble individual turns slightly
SD Gundam G Generation Cross Rays leans a little harder on optimization, though the gap is small.
Fallout Shelter
Dweller stats and room layout are fully solvable
SD Gundam G Generation Cross Rays
Squad building, unit development and stage routing is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.