head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The original post-apocalyptic CRPG where character builds solve the wasteland.

Optimization · Pure Optimization
An open-world mercenary management RPG with grid-based tactical battles.
Fallout leans Optimization (Pure Optimization); Wartales leans Optimization (Pure Optimization).
Fallout leans a little harder on execution, though the gap is small.
Fallout
Turn-based, no dexterity
Wartales
Turn-based tactics; no dexterity involved
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
No adaptive opposition
Wartales
Bandit AI follows predictable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
To-hit rolls and random encounters
Wartales
Loot, recruits, and region events add hidden state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout
SPECIAL builds and quest routing are deeply solvable
Wartales
Party economy, professions, and positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.