head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A gritty African shooter where systemic chaos roughens every firefight.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Far Cry 2 leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Gunplay with degrading, jamming weapons
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
Far Cry 2
Mercenary AI is mappable
The Last of Us Part II
Smarter AI still runs mappable search scripts
Far Cry 2 leans a little harder on variance, though the gap is small.
Far Cry 2
Malaria, jams, and fire spread inject chaos
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 2
Loadout and route planning across hostile terrain
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.