head to head
Far Cry asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Far Cry leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Far Cry leans clearly harder on execution.
Far Cry
Long-range gunplay against sharp-eyed mercenaries
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
AI flanks but follows mappable behaviour
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Patrols vary slightly per attempt
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Far Cry
Approach planning across open tropical maps
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.