head to head
Neither is simply harder - they are hard in different places. Far Cry demands more execution; Grand Theft Auto V demands more reads.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Far Cry leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Far Cry leans clearly harder on execution.
Far Cry
Long-range gunplay against sharp-eyed mercenaries
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Far Cry
AI flanks but follows mappable behaviour
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Patrols vary slightly per attempt
Grand Theft Auto V
Some mission and lobby randomness.
Far Cry leans a little harder on optimization, though the gap is small.
Far Cry
Approach planning across open tropical maps
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.