head to head
Far Cry asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Far Cry leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Far Cry leans clearly harder on execution.
Far Cry
Long-range gunplay against sharp-eyed mercenaries
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Far Cry
AI flanks but follows mappable behaviour
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Patrols vary slightly per attempt
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Far Cry
Approach planning across open tropical maps
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.