head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Building a frontier settlement where food diversity, disease prevention, and defensive layout must be solved simultaneously.

Optimization · Pure Optimization
A faction-routing RPG where custom spell combinations and allegiance optimization define the most efficient path.
Farthest Frontier leans Optimization (Pure Optimization); Tyranny leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
All construction and assignment decisions are deliberate and pauseable
Tyranny
Combat is secondary; faction routing and dialogue are the main skill axes
Tyranny leans a little harder on reads, though the gap is small.
Farthest Frontier
Raider and animal threats follow scripted spawn rules
Tyranny
Scripted NPC factions respond to choices but follow fixed logic trees
Farthest Frontier leans a little harder on variance, though the gap is small.
Farthest Frontier
Disease outbreaks, wild animal raids, and harvest yields add uncertainty
Tyranny
Skill check thresholds and hidden lore flags create unknown-information branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Crop rotation, food variety, and building placement are deeply solvable
Tyranny
Combo spell crafting and faction reputation routing reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.