head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.

Variance · Systems & Chaos
Managing dice-roll risk across randomly generated maps with careful party planning.
Fate leans Optimization (Systems & Chaos); For the King leans Variance (Systems & Chaos).
Fate leans a little harder on execution, though the gap is small.
Fate
Simple click combat with a pet tank
For the King
Turn-based slot rolls need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Dungeon monsters fully scripted
For the King
Enemies follow simple deterministic combat AI
For the King leans a little harder on variance, though the gap is small.
Fate
Random dungeon levels, loot, and fishing rewards
For the King
Dice-roll combat and random maps dominate single runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Pet feeding, gem socketing, fame quest efficiency
For the King
Focus economy, routing and loadout play beat the odds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.