head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.
Fate leans Optimization (Systems & Chaos); Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Simple click combat with a pet tank
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
Pokémon: Let's Go, Eevee! leans a little harder on reads, though the gap is small.
Fate
Dungeon monsters fully scripted
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
Fate leans a little harder on variance, though the gap is small.
Fate
Random dungeon levels, loot, and fishing rewards
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Pet feeding, gem socketing, fame quest efficiency
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.