head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Tests nerve against scripted unknowns in a short first-person horror vignette.

Variance · Light / Casual
A narrative horror experience testing curiosity more than any skill axis.
Fears to Fathom: Norwood Hitchhike leans Variance (Systems & Chaos); MiSide leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fears to Fathom: Norwood Hitchhike
Walking and clicking under tension, no twitch demand
MiSide
Walking and minigames make light physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fears to Fathom: Norwood Hitchhike
The threat is scripted events, not an adapting mind
MiSide
Mita is a scripted character, not an adaptive mind
Fears to Fathom: Norwood Hitchhike leans a little harder on variance, though the gap is small.
Fears to Fathom: Norwood Hitchhike
Not knowing what happens next is the entire experience
MiSide
Story surprises are hidden only until experienced
MiSide leans a little harder on optimization, though the gap is small.
Fears to Fathom: Norwood Hitchhike
One short scripted route, little to optimise
MiSide
Linear narrative with simple puzzles to step through
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.