head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Stacking multi-class abilities and CT tricks to dominate tactically scripted encounters.

Optimization · Pure Optimization
A calendar JRPG about routing social links and engineering persona fusion chains.
Fell Seal: Arbiter's Mark leans Optimization (Pure Optimization); Persona 5 Royal leans Optimization (Pure Optimization).
Fell Seal: Arbiter's Mark leans a little harder on execution, though the gap is small.
Fell Seal: Arbiter's Mark
Turn-based; no timing windows whatsoever
Persona 5 Royal
Menu-driven combat; no mechanical skill demanded.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fell Seal: Arbiter's Mark
Enemy AI is scripted; fixed job archetypes behave predictably
Persona 5 Royal
Enemies use scripted weakness AI; not adaptive.
Fell Seal: Arbiter's Mark leans a little harder on variance, though the gap is small.
Fell Seal: Arbiter's Mark
Random encounters and loot add mild variance; counter procs are minor
Persona 5 Royal
Shuffle time, fusion accidents, and crit rolls.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fell Seal: Arbiter's Mark
Multi-class ability transfers and CT manipulation make this near-FFT optimization depth
Persona 5 Royal
Calendar routing, fusion, and confidant order are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.