head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A metroidvania testing moderate combat execution and build-route planning.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.
Feudal Alloy leans Execution (Practiced Mastery); inFamous Second Son leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Feudal Alloy
Sword timing and overheating management need steady hands
inFamous Second Son
Fluid traversal and aimed particle powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Feudal Alloy
Robot enemies repeat scripted attacks
inFamous Second Son
DUP enemies run fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Feudal Alloy
The map is fixed once explored
inFamous Second Son
Seattle sandbox is deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Feudal Alloy
Skill-tree builds and route planning shape progression
inFamous Second Son
Swapping power sets and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.