head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Handheld tactics RPG adding a shifting law system to grid battles.

Optimization · Pure Optimization
A timeline-based tactics game that turns John Wick gunfights into solvable action puzzles.
Final Fantasy Tactics Advance leans Optimization (Pure Optimization); John Wick Hex leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Turn-based grid commands only
John Wick Hex
Timeline pauses remove dexterity pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Scripted opponents, judge rules are fixed
John Wick Hex
Enemies follow predictable AI rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Random laws and hit rolls
John Wick Hex
Hit rolls and unseen spawns add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Race-job ability combos reward deep planning
John Wick Hex
Action-economy puzzle of timeline and positioning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.