head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Handheld tactics RPG adding a shifting law system to grid battles.

Optimization · Pure Optimization
Strategy sim about evolving a pathogen to outpace the world's cure effort.
Final Fantasy Tactics Advance leans Optimization (Pure Optimization); Plague Inc. leans Optimization (Pure Optimization).
Final Fantasy Tactics Advance leans a little harder on execution, though the gap is small.
Final Fantasy Tactics Advance
Turn-based grid commands only
Plague Inc.
Tapping menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Scripted opponents, judge rules are fixed
Plague Inc.
World response is algorithmic, not adaptive to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Random laws and hit rolls
Plague Inc.
Spread events and cure pace fluctuate
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Race-job ability combos reward deep planning
Plague Inc.
Evolution-point timing strategies are largely solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.