head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Handheld tactics RPG adding a shifting law system to grid battles.

Optimization · Pure Optimization
Solvable type-matchup planning across two regions of fixed trainers.
Final Fantasy Tactics Advance leans Optimization (Pure Optimization); Pokémon Silver Version leans Optimization (Pure Optimization).
Final Fantasy Tactics Advance leans a little harder on execution, though the gap is small.
Final Fantasy Tactics Advance
Turn-based grid commands only
Pokémon Silver Version
Turn-based menus need no dexterity
Pokémon Silver Version leans a little harder on reads, though the gap is small.
Final Fantasy Tactics Advance
Scripted opponents, judge rules are fixed
Pokémon Silver Version
Scripted trainers never adapt; link battles are a niche exception
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Random laws and hit rolls
Pokémon Silver Version
Encounters, crits and catch rolls are bounded RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics Advance
Race-job ability combos reward deep planning
Pokémon Silver Version
Type coverage and team composition solve both regions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.