head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling brawler focused on tight combat execution.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.
Final Fight 3 leans Execution (Pure Mechanics); God of War III leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight 3
beat-em-up combo and dodge execution
God of War III
Combo execution and QTE timing carry combat.
God of War III leans a little harder on reads, though the gap is small.
Final Fight 3
enemies use fixed scripted aggression
God of War III
Bosses fully scripted spectacle.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight 3
minor enemy spawn randomness
God of War III
Almost no randomness.
God of War III leans a little harder on optimization, though the gap is small.
Final Fight 3
character choice and combo-route optimization
God of War III
Upgrade paths short and obvious.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.