head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling brawler focused on tight combat execution.

Execution · Pure Mechanics
A combat metroidvania testing precise platforming execution against fixed enemy patterns.
Final Fight 3 leans Execution (Pure Mechanics); Guacamelee! Super Turbo Championship Edition leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight 3
beat-em-up combo and dodge execution
Guacamelee! Super Turbo Championship Edition
Combo brawling and dimension-swap platforming demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight 3
enemies use fixed scripted aggression
Guacamelee! Super Turbo Championship Edition
Enemies and bosses are colour-coded fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fight 3
minor enemy spawn randomness
Guacamelee! Super Turbo Championship Edition
Hand-built world with nothing random
Guacamelee! Super Turbo Championship Edition leans a little harder on optimization, though the gap is small.
Final Fight 3
character choice and combo-route optimization
Guacamelee! Super Turbo Championship Edition
Ability-gated routing and upgrade order reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.