head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Solvable micro-tactics puzzles gated by gacha luck over unit ownership.

Optimization · Pure Optimization
A narrative turn-based tactics game testing positioning and choices across a procedural journey.
Fire Emblem Heroes leans Optimization (Systems & Chaos); Pendragon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Drag-and-drop tactics need no dexterity
Pendragon
Moving pieces on a grid has no twitch demand
Pendragon leans a little harder on reads, though the gap is small.
Fire Emblem Heroes
Arena defense teams are AI-run, so prediction is shallow
Pendragon
Enemy AI is tactical but not deeply adaptive to you
Fire Emblem Heroes leans a little harder on variance, though the gap is small.
Fire Emblem Heroes
Gacha summoning rolls gate which units you even own
Pendragon
Procedural encounters and outcomes add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Skill inheritance, team building and tile math are deeply solvable
Pendragon
Positioning, narrative choices and tactical planning win runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.