head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Solvable micro-tactics puzzles gated by gacha luck over unit ownership.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.
Fire Emblem Heroes leans Optimization (Systems & Chaos); Pit People leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Drag-and-drop tactics need no dexterity
Pit People
Turn-based positioning, no dexterity needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Arena defense teams are AI-run, so prediction is shallow
Pit People
Optional PvP adds light human prediction, campaign is scripted
Fire Emblem Heroes leans a little harder on variance, though the gap is small.
Fire Emblem Heroes
Gacha summoning rolls gate which units you even own
Pit People
Recruit drops and loot randomize team options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Skill inheritance, team building and tile math are deeply solvable
Pit People
Squad composition and hex positioning carry every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.