head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Solvable micro-tactics puzzles gated by gacha luck over unit ownership.

Optimization · Pure Optimization
A basketball team management simulation game.
Fire Emblem Heroes leans Optimization (Systems & Chaos); World Basketball Manager Tycoon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Drag-and-drop tactics need no dexterity
World Basketball Manager Tycoon
no direct control, purely managerial decisions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fire Emblem Heroes
Arena defense teams are AI-run, so prediction is shallow
World Basketball Manager Tycoon
AI teams follow modelable strategic patterns
Fire Emblem Heroes leans a little harder on variance, though the gap is small.
Fire Emblem Heroes
Gacha summoning rolls gate which units you even own
World Basketball Manager Tycoon
match outcomes involve significant randomization
World Basketball Manager Tycoon leans a little harder on optimization, though the gap is small.
Fire Emblem Heroes
Skill inheritance, team building and tile math are deeply solvable
World Basketball Manager Tycoon
roster building, tactics, and finances mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.