head to head
Harry Potter and the Goblet of Fire asks more than Firewatch, and the gap is execution.

Optimization · Light / Casual
A first-person mystery about a fire lookout in a Wyoming forest.

Execution · Light / Casual
A casual licensed action game testing little beyond light co-op coordination.
Firewatch leans Optimization (Light / Casual); Harry Potter and the Goblet of Fire leans Execution (Light / Casual).
Harry Potter and the Goblet of Fire leans clearly harder on execution.
Firewatch
Walking and radio dialogue only.
Harry Potter and the Goblet of Fire
Simple co-op spell casting with generous timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
No adaptive opposition.
Harry Potter and the Goblet of Fire
Enemies are fixed waves, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Firewatch
Minor environmental discoveries.
Harry Potter and the Goblet of Fire
Collectible bean locations are fixed
Harry Potter and the Goblet of Fire leans a little harder on optimization, though the gap is small.
Firewatch
Few systems to optimize.
Harry Potter and the Goblet of Fire
Light card collection and spell upgrade choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.