head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Execution · Light / Casual
A casual licensed action game testing little beyond light co-op coordination.
Detroit: Become Human leans Optimization (Light / Casual); Harry Potter and the Goblet of Fire leans Execution (Light / Casual).
Harry Potter and the Goblet of Fire leans a little harder on execution, though the gap is small.
Detroit: Become Human
Quick-time events demand only basic reaction timing
Harry Potter and the Goblet of Fire
Simple co-op spell casting with generous timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
Harry Potter and the Goblet of Fire
Enemies are fixed waves, no adaptation
Detroit: Become Human leans a little harder on variance, though the gap is small.
Detroit: Become Human
Branch consequences are hidden information until explored
Harry Potter and the Goblet of Fire
Collectible bean locations are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
Harry Potter and the Goblet of Fire
Light card collection and spell upgrade choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.