head to head
Harry Potter and the Goblet of Fire asks more than The Walking Dead, and the gap is execution.

Execution · Light / Casual
A casual licensed action game testing little beyond light co-op coordination.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Harry Potter and the Goblet of Fire leans Execution (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Harry Potter and the Goblet of Fire leans clearly harder on execution.
Harry Potter and the Goblet of Fire
Simple co-op spell casting with generous timing
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Harry Potter and the Goblet of Fire
Enemies are fixed waves, no adaptation
The Walking Dead
No opponent - characters follow the script
The Walking Dead leans a little harder on variance, though the gap is small.
Harry Potter and the Goblet of Fire
Collectible bean locations are fixed
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Harry Potter and the Goblet of Fire leans a little harder on optimization, though the gap is small.
Harry Potter and the Goblet of Fire
Light card collection and spell upgrade choices
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.