head to head
Neither is simply harder - they are hard in different places. First Class Trouble demands more execution; Marvel Snap demands more optimization.

Reads · Pure Mind Games
Passengers on a luxury starliner must shut down its AI while disguised androids talk them into airlocks.

Reads · Grand Arena
A fast card game where the snap mechanic makes reads central.
First Class Trouble leans Reads (Pure Mind Games); Marvel Snap leans Reads (Grand Arena).
First Class Trouble leans clearly harder on execution.
First Class Trouble
Light physical scuffles; proximity voice does the real work.
Marvel Snap
No execution component
First Class Trouble leans clearly harder on reads.
First Class Trouble
Persuading and reading live human voices is the whole contest.
Marvel Snap
Snap/retreat decisions are pure opponent psychology
Marvel Snap leans a little harder on variance, though the gap is small.
First Class Trouble
Hidden Personoid identities and random events mask intent.
Marvel Snap
Hidden locations and draws drive swings
Marvel Snap leans clearly harder on optimization.
First Class Trouble
Ship objectives and oxygen economy are simple learnable systems.
Marvel Snap
Deck construction and curve still matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.