head to head
First Class Trouble asks more than Spy vs Spy, and the gap is reads.

Reads · Pure Mind Games
Passengers on a luxury starliner must shut down its AI while disguised androids talk them into airlocks.

Reads · Pure Mind Games
A split-screen trap duel testing prediction of where your human rival hid the bombs.
First Class Trouble leans Reads (Pure Mind Games); Spy vs Spy leans Reads (Pure Mind Games).
Spy vs Spy leans a little harder on execution, though the gap is small.
First Class Trouble
Light physical scuffles; proximity voice does the real work.
Spy vs Spy
Simple movement and item fiddling under time pressure
First Class Trouble leans clearly harder on reads.
First Class Trouble
Persuading and reading live human voices is the whole contest.
Spy vs Spy
Guessing where the rival spy laid traps is the core duel
First Class Trouble leans clearly harder on variance.
First Class Trouble
Hidden Personoid identities and random events mask intent.
Spy vs Spy
Item locations are hidden information each round
Spy vs Spy leans a little harder on optimization, though the gap is small.
First Class Trouble
Ship objectives and oxygen economy are simple learnable systems.
Spy vs Spy
Trap-and-counter knowledge forms a learnable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.