First Class Trouble cover art
Pure Mind Gamessocial deduction

First Class Trouble

Passengers on a luxury starliner must shut down its AI while disguised androids talk them into airlocks.

On Steam โ†—
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION2 /10READS9 /10VARIANCE6 /10OPTIMIZATION3 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    2/10

    Light physical scuffles; proximity voice does the real work.

  2. Reads

    cheat: Out-predict an adaptive opponent

    9/10

    Persuading and reading live human voices is the whole contest.

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Hidden Personoid identities and random events mask intent.

  4. Optimization

    cheat: A perfect solver / coach

    3/10

    Ship objectives and oxygen economy are simple learnable systems.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2021
Developer
Invisible Walls
Platforms
PS4, PC, PS5
Modes
Multiplayer, Co-operative
IGDB users
54/100
IndieActionScience fictionSurvivalComedyParty