head to head
First Class Trouble asks more than The Jackbox Party Pack 3, and the gap is reads.

Reads · Pure Mind Games
Passengers on a luxury starliner must shut down its AI while disguised androids talk them into airlocks.

Reads · Bluff & Deduction
The pack with Trivia Murder Party and Fakin' It, built on out-guessing the room.
First Class Trouble leans Reads (Pure Mind Games); The Jackbox Party Pack 3 leans Reads (Bluff & Deduction).
First Class Trouble leans a little harder on execution, though the gap is small.
First Class Trouble
Light physical scuffles; proximity voice does the real work.
The Jackbox Party Pack 3
Phones-as-controllers, near-zero dexterity.
First Class Trouble leans clearly harder on reads.
First Class Trouble
Persuading and reading live human voices is the whole contest.
The Jackbox Party Pack 3
Trivia Murder Party and Fakin' It reward reading the room.
First Class Trouble leans clearly harder on variance.
First Class Trouble
Hidden Personoid identities and random events mask intent.
The Jackbox Party Pack 3
Random prompts and question draws.
First Class Trouble leans a little harder on optimization, though the gap is small.
First Class Trouble
Ship objectives and oxygen economy are simple learnable systems.
The Jackbox Party Pack 3
Light trivia and betting math.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.