head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
The harder sequel that swaps doors for a mask and forces a frantic multitasking routine against more animatronics.

Variance · Systems & Chaos
A co-op horror about scavenging scrap on hostile moons for a quota.
Five Nights at Freddy's 2 leans Variance (Systems & Chaos); Lethal Company leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's 2
Mask, flashlight, and music box juggling demands fast hands
Lethal Company
Movement and aim matter under pressure.
Lethal Company leans a little harder on reads, though the gap is small.
Five Nights at Freddy's 2
RNG-driven animatronics, not adaptive opponents
Lethal Company
Other players coordinate, but enemies scripted.
Lethal Company leans a little harder on variance, though the gap is small.
Five Nights at Freddy's 2
More stalkers, more hidden movement rolls
Lethal Company
Moon layouts and monster spawns randomize.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Five Nights at Freddy's 2
Optimal check rotations make late nights solvable
Lethal Company
Quota routing and loadouts reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.