head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Practiced Mastery
Falling-block stacking under speed pressure with a twist of directional randomness.
FlatOut 2 leans Execution (Pure Mechanics); Pac-Attack leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
High-speed control amid wrecks and ragdolls
Pac-Attack
Placing pieces under rising speed and gravity decides survival
FlatOut 2 leans a little harder on reads, though the gap is small.
FlatOut 2
No adaptive opposition worth modeling
Pac-Attack
Solo stacking - no opponent modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Crash physics and track debris vary every race
Pac-Attack
Pac-Man's random direction choice adds placement uncertainty
Pac-Attack leans a little harder on optimization, though the gap is small.
FlatOut 2
Track knowledge and car tuning settle into routine
Pac-Attack
Stack shapes that feed Pac-Man efficiently are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.