head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Practiced Mastery
A fast falling-block puzzle testing speed placement and chain planning.
FlatOut 2 leans Execution (Pure Mechanics); Raining Blobs leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
High-speed control amid wrecks and ragdolls
Raining Blobs
Fast block placement under accelerating speed decides runs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
No adaptive opposition worth modeling
Raining Blobs
Optional versus but mostly solo, little prediction
Raining Blobs leans a little harder on variance, though the gap is small.
FlatOut 2
Crash physics and track debris vary every race
Raining Blobs
Falling blob colors are random but quickly mappable
Raining Blobs leans a little harder on optimization, though the gap is small.
FlatOut 2
Track knowledge and car tuning settle into routine
Raining Blobs
Chaining and clearing patterns has known optimal play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.