head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Pure Mechanics
A procedural bullet-hell shooter testing dodging and aim across endless waves.
FlatOut 2 leans Execution (Pure Mechanics); Really Big Sky leans Execution (Pure Mechanics).
Really Big Sky leans a little harder on execution, though the gap is small.
FlatOut 2
High-speed control amid wrecks and ragdolls
Really Big Sky
Dodging dense bullet hell and aiming decides survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
No adaptive opposition worth modeling
Really Big Sky
Enemies follow scripted patterns, not adapting
Really Big Sky leans a little harder on variance, though the gap is small.
FlatOut 2
Crash physics and track debris vary every race
Really Big Sky
Procedural enemy waves and hazards add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Track knowledge and car tuning settle into routine
Really Big Sky
Drill timing and upgrade choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.