head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Pure Mechanics
An arcade maze shooter where players blast monsters and, occasionally, each other.
FlatOut 2 leans Execution (Pure Mechanics); Wizard of Wor leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
High-speed control amid wrecks and ragdolls
Wizard of Wor
Quick corridor shootouts reward reaction speed
Wizard of Wor leans a little harder on reads, though the gap is small.
FlatOut 2
No adaptive opposition worth modeling
Wizard of Wor
Two-player mode lets partners turn on each other
Wizard of Wor leans a little harder on variance, though the gap is small.
FlatOut 2
Crash physics and track debris vary every race
Wizard of Wor
Invisible monsters and the warping Worluk hide information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Track knowledge and car tuning settle into routine
Wizard of Wor
Maze control strategies converge with play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.