head to head
FlatOut 2vsYuki: Space Ranger
FlatOut 2 leans Execution (Pure Mechanics); Yuki: Space Ranger leans Execution (Pure Mechanics).
FlatOut 2Yuki: Space Ranger
Axis by axis
Execution7 vs 8
Yuki: Space Ranger leans harder on execution: Dodging projectile waves with physical hand movement is core
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Yuki: Space Ranger leans harder on variance: Bullet spawn and powerup rolls add roguelike randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

