head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Systems & Chaos
Managing dice-roll risk across randomly generated maps with careful party planning.

Variance · Systems & Chaos
Screening nightly visitors against hidden tells, converging toward a deduction checklist.
For the King leans Variance (Systems & Chaos); No, I'm Not A Human leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
For the King
Turn-based slot rolls need no dexterity
No, I'm Not A Human
Checking visitors and clicking doors needs no dexterity
No, I'm Not A Human leans a little harder on reads, though the gap is small.
For the King
Enemies follow simple deterministic combat AI
No, I'm Not A Human
Visitors run on hidden rules, not an adapting mind
No, I'm Not A Human leans a little harder on variance, though the gap is small.
For the King
Dice-roll combat and random maps dominate single runs
No, I'm Not A Human
Who is human is hidden information you must screen for
For the King leans a little harder on optimization, though the gap is small.
For the King
Focus economy, routing and loadout play beat the odds
No, I'm Not A Human
Tell-checking becomes a learnable checklist across runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.