head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Managing dice-roll risk across randomly generated maps with careful party planning.

Variance · Systems & Chaos
A 1-bit Junji Ito-styled roguelite where you solve randomized cosmic-horror mysteries.
For the King leans Variance (Systems & Chaos); World of Horror leans Variance (Systems & Chaos).
For the King leans a little harder on execution, though the gap is small.
For the King
Turn-based slot rolls need no dexterity
World of Horror
Turn-based menus; hands are irrelevant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
For the King
Enemies follow simple deterministic combat AI
World of Horror
Eldritch events are random tables, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
For the King
Dice-roll combat and random maps dominate single runs
World of Horror
Random mysteries, events, and curses dominate each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
For the King
Focus economy, routing and loadout play beat the odds
World of Horror
Stat economy and event knowledge converge to strong play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.