head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An open-world arcade racer across Australia where car control and tuning carry every event.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.
Forza Horizon 3 leans Execution (Practiced Mastery); Need for Speed: Rivals leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 3
Car control and racing lines at speed
Need for Speed: Rivals
Open-road control with pursuit tech timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Forza Horizon 3
Drivatars mimic but don't truly adapt
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Need for Speed: Rivals leans a little harder on variance, though the gap is small.
Forza Horizon 3
Minor traffic and event variation
Need for Speed: Rivals
Dynamic open-world encounters and weather
Forza Horizon 3 leans a little harder on optimization, though the gap is small.
Forza Horizon 3
Tuning, car choice, and route knowledge
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.