head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A deep hockey-management sim about building rosters and optimizing a franchise.

Optimization · Pure Optimization
A grand strategy 4X where empire optimization carries you through random crises.
Franchise Hockey Manager 4 leans Optimization (Pure Optimization); Stellaris leans Optimization (Pure Optimization).
Franchise Hockey Manager 4 leans a little harder on execution, though the gap is small.
Franchise Hockey Manager 4
Menu-driven management, no twitch element
Stellaris
Real-time pausable with no input precision.
Stellaris leans a little harder on reads, though the gap is small.
Franchise Hockey Manager 4
AI GMs are scripted, not adaptively modeling you
Stellaris
AI is scripted; multiplayer adds modest adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Franchise Hockey Manager 4
Simulated match outcomes carry inherent randomness
Stellaris
Galaxy gen, anomalies, and crises vary widely.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Franchise Hockey Manager 4
Roster, trades, and tactics management IS the game
Stellaris
Empire builds, fleet comps, and economy dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.