head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
Pre-solving battles through ship design and deployment, then watching the answer play out.
Frostpunk leans Optimization (Pure Optimization); Gratuitous Space Battles leans Optimization (Pure Optimization).
Gratuitous Space Battles leans a little harder on execution, though the gap is small.
Frostpunk
Pausable strategy with no input precision.
Gratuitous Space Battles
Battles run hands-off once deployed
Gratuitous Space Battles leans a little harder on reads, though the gap is small.
Frostpunk
No adaptive opponent in the survival city.
Gratuitous Space Battles
Async challenges exist but fleets cannot adapt mid-fight
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Scenario events and weather pulses add tension.
Gratuitous Space Battles
Unknown enemy loadouts add pre-battle hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Resource routing, laws, and heat are solvable.
Gratuitous Space Battles
Ship design and deployment orders decide everything before combat starts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.