head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Spaceship roguelike of crew management and desperate sector hops.

Optimization · Systems & Chaos
An expanded version of Monster Train's optimization puzzle, with wider clan pairings demanding deeper synergy solving.
FTL: Faster Than Light leans Optimization (Systems & Chaos); Monster Train 2 leans Optimization (Systems & Chaos).
FTL: Faster Than Light leans a little harder on execution, though the gap is small.
FTL: Faster Than Light
Pause-and-play tactics, no input precision.
Monster Train 2
No manual timing or motor demands added in the sequel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FTL: Faster Than Light
Scripted enemy ship AI.
Monster Train 2
Scripted enemy waves offer nothing to predict adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FTL: Faster Than Light
Sector events and shop rolls drive runs.
Monster Train 2
New clan pairings and relic randomness expand run variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FTL: Faster Than Light
Power management and ship builds are deeply solvable.
Monster Train 2
Layered synergy solving across dual-clan builds deepens from the original
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.