head to head
FTL: Faster Than Light asks more than Oxygen Not Included, and the gap is variance.

Optimization · Systems & Chaos
Spaceship roguelike of crew management and desperate sector hops.

Optimization · Pure Optimization
Engineering precise gas, liquid, and power circuits to keep a subterranean colony alive indefinitely.
FTL: Faster Than Light leans Optimization (Systems & Chaos); Oxygen Not Included leans Optimization (Pure Optimization).
FTL: Faster Than Light leans a little harder on execution, though the gap is small.
FTL: Faster Than Light
Pause-and-play tactics, no input precision.
Oxygen Not Included
All inputs are build-order clicks; no twitch required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FTL: Faster Than Light
Scripted enemy ship AI.
Oxygen Not Included
No adversary of any kind exists in the colony
FTL: Faster Than Light leans clearly harder on variance.
FTL: Faster Than Light
Sector events and shop rolls drive runs.
Oxygen Not Included
Asteroid seed and geyser placement carry meaningful but bounded randomness
Oxygen Not Included leans a little harder on optimization, though the gap is small.
FTL: Faster Than Light
Power management and ship builds are deeply solvable.
Oxygen Not Included
Gas, liquid, and power engineering are essentially a solvable engineering puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.